Forum 2018-10-31T19:37:31+00:00

Do you have any more experimental NPC Archetypes?  

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Merle Rasmussen
(@merle-rasmussen)
Active Member
Joined: 3 years ago
Posts: 10
16/11/2018 3:07 am  

Here are some.

SQUINT

Intelligence Division Field Operative

Possible Covers: Architect, Computer Specialist, Detective, Doctor, Engineer, Historian / Archaeologist.

Nerve: d6

Suave: d6

Pulse: d6, HIT POINTS = 10

Intellect: d12

Reflex: d6, ACTION POINTS = 6

HUMINT: d6

SIGINT: d12

TECHINT: d12

COMBAT: d6

Clearance: d4 “RESTRICTED”

Reputation: 0 “NEUTRAL”

Languages:

  • English d12
  • Russian d8
  • Latin d8

You are a scientist who “squints” a lot in your work. Your forensic work is pertaining to or employed in legal proceedings or argumentation. You are often assigned to examine a body very closely to find out clues about how the person was killed. You are university educated. You are smart and idealistic. You are a versatile and quick learner. You are currently reassigned as a field operative. You are trained in these Specialized Skills under the Tradecraft listed in parentheses: Body Language Analysis (SIGINT), EM Capture / Analysis (SIGINT), Handwriting Analysis (SIGINT), Imagery Analysis (SIGINT), and Voice Analysis (SIGINT).

Background: Legitimate. You were recruited straight out of a forensic medicine laboratory.

Home Intelligence Agency: NSA/CSS (National Security Agency/Central Security Service) (USA).

Attaché Cases: Laptop Computer and Evidence Collection Kit containing luminol. Forensic investigators use luminol to detect trace amounts of blood at crime scenes because it reacts with iron in hemoglobin.

Molar Mic: Each operative receives one mouthpiece, low visibility neck loop, and wireless. All are tuned to the same frequency, so team members can communicate simultaneously up to 1 mile apart.

Special Device: “Tactical” flashlight shines a very powerful beam of light up to two miles and can strobe. It can also impair intruders.

Weapon: “Tactical” battery-powered electric lighter creates a strong spark usable in wind and rain for starting a fire or inflicting pain.

Possible Contact Assets: Forensic Crime Expert.

Possible Criminal Contact Assets: Unknown.

Phobia: Disposophobia – The fear of getting rid of stuff. This triggers extreme collecting or hoarding of things.

Mania: Poriomania – An impulsive tendency to wander away.

Personal Secret: As a geek, you are an extremely intelligent person who lacks social skills and looks down on others whom are not as intellectually intelligent.

Hidden Talent: You can hack into secured systems, intercept digital communications, write apps and programs, work with databases, and perform basic hardware hacking.

GRIFTER

Intelligence Division Field Operative

Possible Covers: Aristocrat, Aspiring Actor or Actress, Domestic Servant, Factory Worker.

Nerve: d10

Suave: d10

Pulse: d6, HIT POINTS = 10

Intellect: d6

Reflex: d6, ACTION POINTS = 6

HUMINT: d10

SIGINT: d6

TECHINT: d6

COMBAT: d6

Clearance: d8 “CONFIDENTIAL”

Reputation: -d4 “UNRELIABLE”

Languages:

  • English d12
  • French d8

You are a fraudster, con artist, cheater, confidence man or woman, scammer, and hustler. You swindle people through deception and fraud. You are capable of convincingly playing any character or nationality. You are currently reassigned as a field operative. You are trained in these Specialized Skills under the Tradecraft listed in parentheses: Elicitation (HUMINT), Honeypot Ops (TECHINT), Polygraph Operation, Manipulation (TECHINT), Psychology (SIGINT), and Seduction / Charm (HUMINT).

Background: Criminal. You were a high-end jewelry and fine art thief and have a lot of hidden treasures secretly stored in your home country (player’s choice). After being captured and given the choice of prosecution or cooperation, you chose to become a grifter. Now you are the employee of a recovery / retrieval / repossession company but authorized by ICON to contact and identify international art and jewelry thieves while selling them counterfeit art and jewelry.

Home Intelligence Agency: NSA/CSS (National Security Agency/Central Security Service) (USA).

Attaché Cases: Overnight Bag and Burglar Tools.

Molar Mic: Each operative receives one mouthpiece, low visibility neck loop, and wireless. All are tuned to the same frequency, so team members can communicate simultaneously up to 1 mile apart.

Special Device: Flash roll of large bills.

Weapon: Officially, not allowed to carry a weapon.

Possible Contact Assets: Travels in high society, with many wealthy and powerful contacts.

Possible Criminal Contact Assets: Cheater, Con Artist, Confidence Man or Woman, Fellow Grifter, Fence who sells stolen objects, Fine Art Thief, Fraudster, Hustler, Jewel Thief, Scammer.

Phobia: Philophobia - The fear of love. Fearing falling in love or becoming emotionally attached.

Mania: Kleptomania – A recurrent urge to steal, typically without regard for need or profit.

Personal Secret: You are the victim of blackmail, coerced into espionage and reluctant and therefore neither suitable nor reliable.

Hidden Talent: You are poised and persuasive, able to fit into any situation and charm people. You are skilled at impersonation, accents, voices, and maintaining undercover identity.

MATCHMAKER

Intelligence Division Field Operative

Possible Covers: Busybody, Entrepreneur, Marriage Matchmaker, Yenta

Nerve: d10

Suave: d8

Pulse: d8, HIT POINTS = 18

Intellect: d6

Reflex: d8, ACTION POINTS = 8

HUMINT: d10

SIGINT: d6

TECHINT: d6

COMBAT: d8

Clearance: d8 “CONFIDENTIAL”

Reputation: -d4 “UNRELIABLE”

Languages:

  • English d12
  • French d8

You arrange or try to arrange agreements between “solicitors” and “field operatives” for a price. “Solicitors” can be government agencies, businesses, or individuals. “Field operatives” can be arsonists, enforcers, hitmen/women, kidnappers, loan sharks, or terrorists. You are currently reassigned as a field operative. You are trained in these Specialized Skills under the Tradecraft listed in parentheses: Guerrilla Tactics (COMBAT), Hand to Hand Combat (COMBAT), Marksmanship / Weaponry (COMBAT), Paramilitary (COMBAT), and Psychological Operations (Psyops) (SIGINT).

Background: Criminal. You moonlighted as a torch-for-hire (arsonist). After being captured and given the choice of prosecution or cooperation, you chose to become a matchmaker. Now you are the employee of a business matchmaking company. You are authorized by ICON to contact and identify assassins, kidnappers, and terrorists.

Home Intelligence Agency: NSA/CSS (National Security Agency/Central Security Service) (USA).

Attaché Cases: Standard Business and Satellite Phone.

Molar Mic: Each operative receives one mouthpiece, low visibility neck loop, and wireless. All are tuned to the same frequency, so team members can communicate simultaneously up to 1 mile apart.

Special Device: Pocket receiver amplifier can hear pin drop 100 feet away with ear jack. You can hear better in the backseat/trunk of a car.

Weapon: Officially, not allowed to carry a weapon. Sword / Gun Umbrella (one .22” shot).

Possible Contact Assets: Employees of general contractors, companies, government agencies, municipalities, educational institutions, service subcontractors, suppliers.

Possible Criminal Contact Assets: Anarchist, Contract Killer, Hatchet Man/Woman, Hired Executioner, Hitman/Woman, Revolutionist, Political Terrorist.

Phobia: Monophobia – The fear of being alone.

Mania: Monomania – Pathological obsession with one idea or subject (player’s choice), as in paranoia.

Personal Secret: You are the victim of blackmail, coerced into espionage and reluctant and therefore neither suitable nor reliable.

Hidden Talent: You are skilled in terrorism.

SCARECROW

Counter-Intelligence Division Field Operative

Possible Covers: Athlete, Body Builder, Floor Walker, Intervention Officer, Night Watchperson, Patrol Officer, Police Officer, Security Guard, Soldier.

Nerve: d10

Suave: d10

Pulse: d10, HIT POINTS = 28

Intellect: d4

Reflex: d8, ACTION POINTS = 8

HUMINT: d10

SIGINT: d4

TECHINT: d4

COMBAT: d8

Clearance: d8 “CONFIDENTIAL”

Reputation: d4 “RELIABLE”

Languages:

  • English d12
  • Russian d8
  • French d8

You are tall, broad shouldered, and intimidating. You scare and chase intruders away from secret and restricted zones, such as Area 57. You once served on a detail guarding Air Force One while it was parked on the tarmac in your home city. As a security specialist, you are experienced at transporting prisoners and providing escort service for people in protective custody. You are currently reassigned as a field operative. You are trained in these Specialized Skills under the Tradecraft listed in parentheses: Guerrilla Tactics (COMBAT), Hand to Hand Combat (COMBAT), Marksmanship / Weaponry (COMBAT), Paramilitary (COMBAT), and Psychological Operations (Psyops) (SIGINT).

Background: Legitimate. After a tour of duty as a military police officer, you were recruited straight out of the private security industry.

Home Intelligence Agency: NSA/CSS (National Security Agency/Central Security Service) (USA).

Attaché Cases: Gym Bag and a Bullet Proof Vest.

Molar Mic: Each operative receives one mouthpiece, low visibility neck loop, and wireless. All are tuned to the same frequency, so team members can communicate simultaneously up to 1 mile apart.

Special Device: Smart, Highly-Optimized & Encrypted (S.H.O.E.) Phone and Rear-View Sunglasses.

Weapon: Smith & Wesson Model 29 “Dirty Harry” Pistol with .44 Magnum Ammunition (6 bullets).

Possible Contact Assets: Floor Walker, Intervention Officer, Night Watchperson, Patrol Officer, Police Officer, Security Guard, Soldier.

Possible Criminal Contact Assets: Blackmailer, Burglar, Fence, Forger, Smuggler, Pickpocket, Thief.

Phobia: Acrophobia – The fear of heights.

Mania: Anglomania – An excessively intense enthusiasm, interest, or desire for England and the English people.

Personal Secret: As a former military police officer, you are trained in military weaponry, skilled at conflict resolution, subduing people, evasive driving, radio communication, and emergency first aid.

Hidden Talent: Organizing.

BOMB DE-FUSER / DISPOSAL TECH

Intelligence Division Field Operative

Possible Covers: Architect, Computer Specialist, Detective, Doctor, Engineer, Historian / Archaeologist.

Nerve: d6

Suave: d6

Pulse: d6, HIT POINTS = 10

Intellect: d12

Reflex: d6, ACTION POINTS = 6

HUMINT: d6

SIGINT: d12

TECHINT: d12

COMBAT: d6

Clearance: d4 “RESTRICTED”

Reputation: 0 “NEUTRAL”

Languages:

  • English d12
  • Russian d8
  • Arabic d8

You are currently reassigned as a field operative. You are trained in these Specialized Skills under the Tradecraft listed in parentheses: Climbing (COMBAT), Driving (COMBAT), Explosives (COMBAT), Forgery (SIGINT), and Physical Surveillance (HUMINT).

Background: Criminal. You were a bomb builder working for the highest bidder. After being captured and given the choice of prosecution or cooperation, you chose to become a bomb de-fuser. Now you are the employee of a privately-owned company but authorized by ICON to identify, evaluate, and neutralize explosive devices. These could include: unexploded military ammunition, like grenades, shells or depth charges in water; landmines; improvised explosive devices, makeshift explosives like pipe or car bombs; weapons of mass destruction.

Home Intelligence Agency: NSA/CSS (National Security Agency/Central Security Service) (USA).

Attaché Cases: Remote Control Tracked Robot with pincer plus camera arm and Explosive Protection Suit.

Molar Mic: Each operative receives one mouthpiece, low visibility neck loop, and wireless. All are tuned to the same frequency, so team members can communicate simultaneously up to 1 mile apart.

Special Device: “Tactical” flashlight shines a very powerful beam of light up to two miles and can strobe. It can also impair intruders.

Weapon: “Tactical” battery-powered electric lighter creates a strong spark usable in wind and rain for starting a fire or inflicting pain.

Possible Contact Assets: Forensic Crime Expert, Police.

Possible Criminal Contact Assets: Arsonist, Domestic Terrorist, Foreign Terrorist, Revolutionary.

Phobia: Phonophobia, also called ligyrophobia or sonophobia, is a fear of or aversion to loud sounds—a type of specific phobia.

Mania: While wearing ear protection, you like to watch things go “BOOM.”

Personal Secret: You are the victim of blackmail, coerced into espionage and reluctant and therefore neither suitable nor reliable.

Hidden Talent: Unknown (Player’s choice, if any).

 

BAGMAN / BAGWOMAN

Intelligence Division Field Operative

Possible Covers: Air Race Pilot, Boat Race Driver, Race Car Driver, Taxi Cab Driver

Nerve: d6

Suave: d6

Pulse: d6, HIT POINTS = 10

Intellect: d12

Reflex: d6, ACTION POINTS = 6

HUMINT: d6

SIGINT: d12

TECHINT: d12

COMBAT: d6

Clearance: d4 “RESTRICTED”

Reputation: 0 “NEUTRAL”

Languages:

  • English d12
  • Russian d8
  • Arabic d8

You are currently reassigned as a field operative. You are trained in these Specialized Skills under the Tradecraft listed in parentheses: Driving (COMBAT), Exfiltration / Infiltration (HUMINT), Physical Surveillance (HUMINT), Pilot Aircraft (TECH), and Pilot Watercraft (COMBAT).

Background: Criminal. You were a racketeer engaged in an illegal business that obtained money through bribery, extortion, fraud, loansharking, and obstruction of justice in furtherance of illegal business activities. You were assigned by your superiors to collect, carry, or distribute payoff money (bribes). After being captured and given the choice of prosecution or cooperation, you chose to become a courier. Now you are the employee of a privately-owned company but authorized by ICON as a messenger, especially one on urgent or official diplomatic business. You carry secret information and transport valuables. A courier is also used as a cut-out or intermediary used as a security measure. If captured, all a courier can claim is they were carrying something from one person to another.

Home Intelligence Agency: NSA/CSS (National Security Agency/Central Security Service) (USA).

Attaché Cases: Combination-locked briefcase with metal cable handcuffed to off-hand wrist and man’s or woman’s shoulder bag.

Molar Mic: Each operative receives one mouthpiece, low visibility neck loop, and wireless. All are tuned to the same frequency, so team members can communicate simultaneously up to 1 mile apart.

Special Device: Folding bicycle for traffic jams.

Weapon: Officially, not allowed to carry.

Possible Contact Assets: Administrator, Scarecrow, Transporter, Operator.

Possible Criminal Contact Assets: Extortionist, other Bagman or Bagwoman, Loan Shark, Wheelman or Wheelwoman.

Phobia: Somniphobia – The fear of sleep. Being terrified of what might happen if one falls asleep (especially while at the wheel).

Mania: You have a need for speed!

Personal Secret: You are the victim of blackmail, coerced into espionage and reluctant and therefore neither suitable nor reliable.

Hidden Talent: You have an innate sense of direction and need not rely on GPS devices to find your location or destination.


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