Realism 101: The NPC operative gone soft
So, this thought for adding realism to missions popped in my head: How do you handle tradecraft, asset, and decision die for an agent who has long retired from the profession or one who has gone soft and their skills atrophied after being promoted to desk duty?
The example for this is from the Liam Neeson film ‘Taken.’ In it, his contact is a former French Intelligence field agent now promoted and jockeying a desk. In a scene where Neeson confronts his former contact/friend, the contact first retrieves a hidden gun, then pulls it when he realizes Neeson is on to him. As Neeson throws a handful of bullets at his former friend, he tells him that he [the friend] has gotten soft because he doesn’t recognize the weight of a gun with a full magazine vs. an empty magazine. Neeson then pulls his own gun and things ensue.
My solution is to step down the appropriate die by one factor prior to rolling.